|
Unreal OpenAI API 1.0.0
|
Public Member Functions | |
| void | RegisterService (const TSubclassOf< UBaseService > &ServiceClass) |
| void | UnRegisterService (const TSubclassOf< UBaseService > &ServiceClass) |
| bool | IsServerRegistered (const TSubclassOf< UBaseService > &ServiceClass) const |
Static Public Member Functions | |
| static TObjectPtr< USaveSettings > | Load () |
| static void | Save (USaveGame *SaveGameObject) |
Private Attributes | |
| TArray< TSubclassOf< UBaseService > > | Services |