Unreal OpenAI API 1.0.0
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Public Member Functions | |
void | RegisterService (const TSubclassOf< UBaseService > &ServiceClass) |
void | UnRegisterService (const TSubclassOf< UBaseService > &ServiceClass) |
bool | IsServerRegistered (const TSubclassOf< UBaseService > &ServiceClass) const |
Static Public Member Functions | |
static TObjectPtr< USaveSettings > | Load () |
static void | Save (USaveGame *SaveGameObject) |
Private Attributes | |
TArray< TSubclassOf< UBaseService > > | Services |