Unreal OpenAI API 1.0.0
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USaveSettings Class Reference
Inheritance diagram for USaveSettings:

Public Member Functions

void RegisterService (const TSubclassOf< UBaseService > &ServiceClass)
void UnRegisterService (const TSubclassOf< UBaseService > &ServiceClass)
bool IsServerRegistered (const TSubclassOf< UBaseService > &ServiceClass) const

Static Public Member Functions

static TObjectPtr< USaveSettingsLoad ()
static void Save (USaveGame *SaveGameObject)

Private Attributes

TArray< TSubclassOf< UBaseService > > Services

The documentation for this class was generated from the following files: