Unreal OpenAI API 1.0.0
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This is the complete list of members for USaveSettings, including all inherited members.
IsServerRegistered(const TSubclassOf< UBaseService > &ServiceClass) const (defined in USaveSettings) | USaveSettings | |
Load() (defined in USaveSettings) | USaveSettings | static |
RegisterService(const TSubclassOf< UBaseService > &ServiceClass) (defined in USaveSettings) | USaveSettings | |
Save(USaveGame *SaveGameObject) (defined in USaveSettings) | USaveSettings | static |
Services (defined in USaveSettings) | USaveSettings | private |
UnRegisterService(const TSubclassOf< UBaseService > &ServiceClass) (defined in USaveSettings) | USaveSettings |