17 void RegisterService(
const TSubclassOf<UBaseService>& ServiceClass);
18 void UnRegisterService(
const TSubclassOf<UBaseService>& ServiceClass);
19 bool IsServerRegistered(
const TSubclassOf<UBaseService>& ServiceClass)
const;
21 static TObjectPtr<USaveSettings> Load();
22 static void Save(USaveGame* SaveGameObject);
26 TArray<TSubclassOf<UBaseService>> Services;