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static FVector | LinkPositionToVector (const SnakeGame::Position &Position, uint32 CellSize, const SnakeGame::Dim &Dims) |
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static void | ScaleMesh (UStaticMeshComponent *Mesh, const FVector &WorldSize) |
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static FText | FormatSeconds (float TimeSeconds) |
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static FText | FormatScore (uint32 Score) |
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static FString | FindActionKeyName (const TObjectPtr< UInputMappingContext > &InputMapping, const TObjectPtr< UInputAction > &Action) |
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static void | SetUIInput (UWorld *World, bool Enabled) |
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The documentation for this class was generated from the following file: