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Unreal Snake Game 1.0.0
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This is the complete list of members for SnakeGame::WorldUtils, including all inherited members.
| FindActionKeyName(const TObjectPtr< UInputMappingContext > &InputMapping, const TObjectPtr< UInputAction > &Action) (defined in SnakeGame::WorldUtils) | SnakeGame::WorldUtils | inlinestatic |
| FormatScore(uint32 Score) (defined in SnakeGame::WorldUtils) | SnakeGame::WorldUtils | inlinestatic |
| FormatSeconds(float TimeSeconds) (defined in SnakeGame::WorldUtils) | SnakeGame::WorldUtils | inlinestatic |
| LinkPositionToVector(const SnakeGame::Position &Position, uint32 CellSize, const SnakeGame::Dim &Dims) (defined in SnakeGame::WorldUtils) | SnakeGame::WorldUtils | inlinestatic |
| ScaleMesh(UStaticMeshComponent *Mesh, const FVector &WorldSize) (defined in SnakeGame::WorldUtils) | SnakeGame::WorldUtils | inlinestatic |
| SetUIInput(UWorld *World, bool Enabled) (defined in SnakeGame::WorldUtils) | SnakeGame::WorldUtils | inlinestatic |