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virtual void | BeginPlay () override |
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TObjectPtr< USceneComponent > | Origin |
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TObjectPtr< UStaticMeshComponent > | GridMesh |
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UMaterialInstanceDynamic * | GridMaterial |
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SnakeGame::Dim | GridDim |
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uint32 | CellSize |
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uint32 | WorldWidth |
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uint32 | WorldHeight |
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◆ SetModel()
| void ASG_Grid::SetModel |
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const TSharedPtr< SnakeGame::Grid > & |
Grid, |
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uint32 |
CellSize |
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Set core model to be observed by the grid world actor
- Parameters
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| Grid | model object |
| CellSize | world size of the cell |
The documentation for this class was generated from the following files:
- Source/SnakeGame/World/SG_Grid.h
- Source/SnakeGame/World/SG_Grid.cpp