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Unreal OpenAI API 1.0.0
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Public Member Functions | |
| virtual void | Activate () override |
Public Attributes | |
| FOnCompletion | OnUpdate |
Private Member Functions | |
| void | OnCreateCompletionCompleted (const FCompletionResponse &Response, const FOpenAIResponseMetadata &ResponseMetadata) |
| void | OnCreateCompletionStreamProgresses (const TArray< FCompletionStreamResponse > &Responses, const FOpenAIResponseMetadata &ResponseMetadata) |
| void | OnCreateCompletionStreamCompleted (const TArray< FCompletionStreamResponse > &Responses, const FOpenAIResponseMetadata &ResponseMetadata) |
| virtual void | OnRequestError (const FString &URL, const FString &Content) override |
| virtual void | SetEndpoint (OpenAI::V1::FOpenAIEndpoints &Endpoints, const FString &URL) const override |
Static Private Member Functions | |
| static UCompletionAction * | CreateCompletion (const FCompletion &CompletionRequest, const FOpenAIAuth &Auth, const FString &URLOverride) |
Private Attributes | |
| FCompletion | Completion |
Additional Inherited Members | |
| Protected Member Functions inherited from UOpenAIActionBase | |
| UOpenAIProvider * | CreateProvider () |
| Protected Attributes inherited from UOpenAIActionBase | |
| FOpenAIAuth | Auth |
| FString | URLOverride |
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staticprivate |
| URLOverride | Allows for the specification of a custom endpoint. This is beneficial when using a proxy. If this functionality is not required, this parameter can be left blank. |
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overrideprivatevirtual |
Reimplemented from UOpenAIActionBase.
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overrideprivatevirtual |
Reimplemented from UOpenAIActionBase.