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USceneComponent * | Origin |
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UCameraComponent * | Camera |
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void | OnViewportResized (FViewport *Viewport, uint32 Val) |
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SnakeGame::Dim | Dim |
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int32 | CellSize |
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FTransform | GridOrigin |
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FDelegateHandle | ResizeHandle |
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◆ UpdateLocation()
| void ASG_Pawn::UpdateLocation |
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const SnakeGame::Dim & |
Dim, |
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int32 |
CellSize, |
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const FTransform & |
GridOrigin |
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Updates pawn height fitting grid in viewport
- Parameters
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| Dim | grid dimensions |
| CellSize | world size of the cell |
| GridOrigin | world transformation of the grid |
The documentation for this class was generated from the following files:
- Source/SnakeGame/Framework/SG_Pawn.h
- Source/SnakeGame/Framework/SG_Pawn.cpp