5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
7#include "SG_SnakeLink.generated.h"
9class UStaticMeshComponent;
20 void UpdateColor(
const FLinearColor& Color);
21 void UpdateScale(uint32 CellSize);
25 UPROPERTY(VisibleAnywhere)
26 TObjectPtr<USceneComponent> Origin;
28 UPROPERTY(VisibleAnywhere)
29 TObjectPtr<UStaticMeshComponent> LinkMesh;
31 UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category =
"VFX")
32 TObjectPtr<UNiagaraSystem> ExplosionEffect;
35 FLinearColor LinkColor;
Definition: SG_SnakeLink.h:14