5#include "CoreMinimal.h"
6#include "GameFramework/HUD.h"
7#include "SG_MenuHUD.generated.h"
17 UPROPERTY(EditDefaultsOnly, Category =
"UI")
18 TSubclassOf<USG_StartGameWidget> StartGameWidgetClass;
20 virtual void BeginPlay()
override;
24 TObjectPtr<USG_StartGameWidget> StartGameWidget;