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template<typename ActorType > |
| void | Reserve (UWorld *World, int32 Num, const TSubclassOf< AActor > &ActorClass) |
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template<typename ActorType > |
| ActorType * | Pop (UWorld *World, const FTransform &Transform, const TSubclassOf< AActor > &ActorClass) |
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template<typename ActorType > |
| void | Add (ActorType *Actor) |
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TArray< TObjectPtr< AActor > > | Pool |
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The documentation for this class was generated from the following file: