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Unreal Snake Game 1.0.0
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This is the complete list of members for ASG_HUD, including all inherited members.
| ASG_HUD() (defined in ASG_HUD) | ASG_HUD | |
| BeginPlay() override (defined in ASG_HUD) | ASG_HUD | protectedvirtual |
| CurrentWidget (defined in ASG_HUD) | ASG_HUD | private |
| Game (defined in ASG_HUD) | ASG_HUD | private |
| GameOverWidget (defined in ASG_HUD) | ASG_HUD | private |
| GameOverWidgetClass (defined in ASG_HUD) | ASG_HUD | protected |
| GameplayWidget (defined in ASG_HUD) | ASG_HUD | private |
| GameplayWidgetClass (defined in ASG_HUD) | ASG_HUD | protected |
| GameState (defined in ASG_HUD) | ASG_HUD | private |
| GameWidgets (defined in ASG_HUD) | ASG_HUD | private |
| SetInputKeyNames(const FString &ResetGameKeyName) (defined in ASG_HUD) | ASG_HUD | |
| SetModel(const TSharedPtr< SnakeGame::Game > &Game) (defined in ASG_HUD) | ASG_HUD | |
| SetUIGameState(EUIGameState GameState) (defined in ASG_HUD) | ASG_HUD | private |
| Tick(float DeltaSeconds) override (defined in ASG_HUD) | ASG_HUD | virtual |