5#include "CoreMinimal.h"
6#include "Blueprint/UserWidget.h"
7#include "SG_GameplayWidget.generated.h"
17 void SetGameTime(
float Seconds);
18 void SetScore(uint32 Score);
19 void SetResetGameKeyName(
const FString& ResetGameKeyName);
22 UPROPERTY(meta = (BindWidget))
23 TObjectPtr<UTextBlock> TimeText;
25 UPROPERTY(meta = (BindWidget))
26 TObjectPtr<UTextBlock> ScoreText;
28 UPROPERTY(meta = (BindWidget))
29 TObjectPtr<UTextBlock> ResetGameText;