5#include "CoreMinimal.h"
6#include "Blueprint/UserWidget.h"
7#include "SG_GameOverWidget.generated.h"
18 void SetScore(uint32 Score);
19 void SetResetGameKeyName(
const FString& ResetGameKeyName);
22 UPROPERTY(meta = (BindWidget))
23 TObjectPtr<UTextBlock> ScoreText;
25 UPROPERTY(meta = (BindWidget))
26 TObjectPtr<UTextBlock> ResetGameText;
28 UPROPERTY(meta = (BindWidget))
29 TObjectPtr<UButton> BackToMenuButton;
31 UPROPERTY(EditDefaultsOnly)
32 TSoftObjectPtr<UWorld> MenuLevel;
34 virtual void NativeOnInitialized()
override;