Unreal OpenAI API 1.0.0
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FVideoObject Struct Reference

#include <VideoTypes.h>

Public Attributes

FString Id {}
int32 Completed_At {}
int32 Created_At {}
FVideoCreateError Error {}
int32 Expires_At {}
FString Model {}
FString Object {}
float Progress {}
FString Prompt {}
FString Remixed_From_Video_Id {}
int32 Seconds {}
FString Size {}
FString Status {}

Detailed Description

Represents a video generation job.

Member Data Documentation

◆ Completed_At

int32 FVideoObject::Completed_At {}

Unix timestamp when the job completed.

◆ Created_At

int32 FVideoObject::Created_At {}

Unix timestamp when the job was created.

◆ Error

FVideoCreateError FVideoObject::Error {}

Error details if the job failed.

◆ Expires_At

int32 FVideoObject::Expires_At {}

Unix timestamp when the downloadable assets expire.

◆ Id

FString FVideoObject::Id {}

Unique job identifier.

◆ Model

FString FVideoObject::Model {}

Model used for generation.

◆ Object

FString FVideoObject::Object {}

Object type, always "video".

◆ Progress

float FVideoObject::Progress {}

Approximate completion percentage (0–100).

◆ Prompt

FString FVideoObject::Prompt {}

Prompt used for generation.

◆ Remixed_From_Video_Id

FString FVideoObject::Remixed_From_Video_Id {}

Source video ID if this is a remix.

◆ Seconds

int32 FVideoObject::Seconds {}

Duration in seconds of the generated clip.

◆ Size

FString FVideoObject::Size {}

Resolution of the generated video (e.g. "720x1280").

◆ Status

FString FVideoObject::Status {}

Current lifecycle status: "queued", "in_progress", "completed", or "failed".


The documentation for this struct was generated from the following file: