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Unreal OpenAI API 1.0.0
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#include <VideoTypes.h>
Public Attributes | |
| FString | Id {} |
| int32 | Completed_At {} |
| int32 | Created_At {} |
| FVideoCreateError | Error {} |
| int32 | Expires_At {} |
| FString | Model {} |
| FString | Object {} |
| float | Progress {} |
| FString | Prompt {} |
| FString | Remixed_From_Video_Id {} |
| int32 | Seconds {} |
| FString | Size {} |
| FString | Status {} |
Represents a video generation job.
| int32 FVideoObject::Completed_At {} |
Unix timestamp when the job completed.
| int32 FVideoObject::Created_At {} |
Unix timestamp when the job was created.
| FVideoCreateError FVideoObject::Error {} |
Error details if the job failed.
| int32 FVideoObject::Expires_At {} |
Unix timestamp when the downloadable assets expire.
| FString FVideoObject::Id {} |
Unique job identifier.
| FString FVideoObject::Model {} |
Model used for generation.
| FString FVideoObject::Object {} |
Object type, always "video".
| float FVideoObject::Progress {} |
Approximate completion percentage (0–100).
| FString FVideoObject::Prompt {} |
Prompt used for generation.
| FString FVideoObject::Remixed_From_Video_Id {} |
Source video ID if this is a remix.
| int32 FVideoObject::Seconds {} |
Duration in seconds of the generated clip.
| FString FVideoObject::Size {} |
Resolution of the generated video (e.g. "720x1280").
| FString FVideoObject::Status {} |
Current lifecycle status: "queued", "in_progress", "completed", or "failed".