Unreal OpenAI API 1.0.0
Public Attributes | List of all members
FSpeechSettings Struct Reference

Public Attributes

FString AbsolutePath {FPaths::ProjectPluginsDir().Append("OpenAI/Saved")}
 
FString BaseName {"speech"}
 
bool AppendDate {true}
 
bool SaveToFile {true}
 

The documentation for this struct was generated from the following file: