Unreal OpenAI API
1.0.0
Public Attributes
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List of all members
FSpeechSettings Struct Reference
Public Attributes
FString
AbsolutePath
{FPaths::ProjectPluginsDir().Append("OpenAI/Saved")}
FString
BaseName
{"speech"}
bool
AppendDate
{true}
bool
SaveToFile
{true}
The documentation for this struct was generated from the following file:
Source/OpenAI/Public/BlueprintAsyncActions/Audio/
SpeechAction.h