5#include "CoreMinimal.h"
6#include "Provider/OpenAIOptional.h"
7#include "ToolsTypes.generated.h"
17 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
26 UPROPERTY(BlueprintReadWrite, Category = "
OpenAI | Required")
38 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI")
44 UPROPERTY(BlueprintReadWrite, Category = "
OpenAI")
45 FString Type{
"function"};
50 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI")
59 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
72 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
84 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
93 UPROPERTY(BlueprintReadWrite, Category = "
OpenAI | Optional")
102 UPROPERTY(BlueprintReadWrite, Category = "
OpenAI | Optional")
106USTRUCT(BlueprintType)
114 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
115 FString Type{
"function"};
117 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
121USTRUCT(BlueprintType)
129 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
130 FString Type{
"function"};
132 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
Definition: OpenAI.Build.cs:6
Definition: ToolsTypes.h:11
Definition: ToolsTypes.h:65
Definition: ToolsTypes.h:78
Definition: OpenAIOptional.h:58