5#include "CoreMinimal.h"
6#include "Provider/OpenAIOptional.h"
7#include "ToolsTypes.generated.h"
17 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
26 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
38 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI")
44 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI")
50 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI")
59 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
72 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
84 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
93 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
102 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
106USTRUCT(BlueprintType)
114 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
117 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
121USTRUCT(BlueprintType)
129 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
132 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
Definition ToolsTypes.h:11
FString Name
Definition ToolsTypes.h:18
FString Arguments
Definition ToolsTypes.h:27
Definition ToolsTypes.h:65
FString Name
Definition ToolsTypes.h:73
Definition ToolsTypes.h:78
FString Parameters
Definition ToolsTypes.h:94
FString Description
Definition ToolsTypes.h:85
FOptionalBool Strict
Definition ToolsTypes.h:103
Definition OpenAIOptional.h:58