5#include "CoreMinimal.h"
6#include "OpenAIOptional.generated.h"
13 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI")
16 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI")
19 void Set(
const FString& InValue)
37 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI")
40 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI")
43 void Set(int32 InValue)
61 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI")
64 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI")
67 void Set(
bool InValue)
Definition: OpenAIOptional.h:58
Definition: OpenAIOptional.h:34
Definition: OpenAIOptional.h:10