Unreal OpenAI API 1.0.0
Loading...
Searching...
No Matches
ListBatchAction.h
1// OpenAI, Copyright LifeEXE. All Rights Reserved.
2
3#pragma once
4
5#include "BlueprintAsyncActions/OpenAIActionBase.h"
6#include "Provider/Types/BatchTypes.h"
7#include "Provider/Types/OpenAICommonTypes.h"
8#include "ListBatchAction.generated.h"
9
10DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(
11 FOnListBatch, const FListBatchResponse&, Response, const FOpenAIResponseMetadata&, ResponseMetadata, const FOpenAIError&, RawError);
12
13UCLASS()
14class OPENAI_API UListBatchAction : public UOpenAIActionBase
15{
16 GENERATED_BODY()
17
18public:
19 UPROPERTY(BlueprintAssignable)
20 FOnListBatch OnCompleted;
21
22 virtual void Activate() override;
23
24private:
29 UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"), Category = "OpenAI | Batches")
30 static UListBatchAction* ListBatch(const FListBatch& ListBatchData, const FOpenAIAuth& Auth, const FString& URLOverride);
31
32 void OnListBatchCompleted(const FListBatchResponse& Response, const FOpenAIResponseMetadata& ResponseMetadata);
33 virtual void OnRequestError(const FString& URL, const FString& Content) override;
34 virtual void SetEndpoint(OpenAI::V1::FOpenAIEndpoints& Endpoints, const FString& URL) const override;
35
36private:
37 FListBatch ListBatchData;
38};
Definition ListBatchAction.h:15
static UListBatchAction * ListBatch(const FListBatch &ListBatchData, const FOpenAIAuth &Auth, const FString &URLOverride)
Definition ListBatchAction.cpp:5
Definition OpenAIActionBase.h:12
Definition BatchTypes.h:107
Definition BatchTypes.h:413
Definition OpenAICommonTypes.h:11
Definition OpenAICommonTypes.h:28
Definition OpenAICommonTypes.h:49
Definition API.h:127