5#include "CoreMinimal.h"
6#include "FileTypes.generated.h"
13enum class EUploadFilePurpose : uint8
34 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
45 UPROPERTY(BlueprintReadWrite, Category = "
OpenAI | Required")
61 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
67 UPROPERTY(BlueprintReadOnly, Category = "
OpenAI")
73 UPROPERTY(BlueprintReadOnly, Category = "
OpenAI")
79 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
85 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
92 UPROPERTY(BlueprintReadOnly, Category = "
OpenAI")
105 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
113 UPROPERTY(BlueprintReadOnly, Category = "
OpenAI")
114 FString Status_Details;
117USTRUCT(BlueprintType)
122 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
125 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
126 TArray<FOpenAIFile> Data;
129USTRUCT(BlueprintType)
135USTRUCT(BlueprintType)
140 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
143 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
146 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
150USTRUCT(BlueprintType)
156USTRUCT(BlueprintType)
161 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
Definition: OpenAI.Build.cs:6
Definition: FileTypes.h:137
Definition: FileTypes.h:119
Definition: FileTypes.h:55
Definition: FileTypes.h:98
Definition: FileTypes.h:158
Definition: FileTypes.h:152
Definition: FileTypes.h:28
Definition: FileTypes.h:131