Unreal OpenAI API 1.0.0
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CreateVoiceAction.h
1// OpenAI, Copyright LifeEXE. All Rights Reserved.
2
3#pragma once
4
5#include "BlueprintAsyncActions/OpenAIActionBase.h"
6#include "Provider/Types/AudioTypes.h"
7#include "Provider/Types/OpenAICommonTypes.h"
8#include "CreateVoiceAction.generated.h"
9
10DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(
11 FOnCreateVoice, const FCreateVoiceResponse&, Response, const FOpenAIResponseMetadata&, ResponseMetadata, const FOpenAIError&, RawError);
12
13UCLASS()
14class OPENAI_API UCreateVoiceAction : public UOpenAIActionBase
15{
16 GENERATED_BODY()
17
18public:
19 UPROPERTY(BlueprintAssignable)
20 FOnCreateVoice OnCompleted;
21
22 virtual void Activate() override;
23
24private:
29 UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"), Category = "OpenAI | Audio")
30 static UCreateVoiceAction* CreateVoice(const FCreateVoice& CreateVoice, const FOpenAIAuth& Auth, const FString& URLOverride);
31
32 void OnCreateVoiceCompleted(const FCreateVoiceResponse& Response, const FOpenAIResponseMetadata& ResponseMetadata);
33 virtual void OnRequestError(const FString& URL, const FString& Content) override;
34 virtual void SetEndpoint(OpenAI::V1::FOpenAIEndpoints& Endpoints, const FString& URL) const override;
35
36private:
37 FCreateVoice CreateVoiceParams;
38};
Definition CreateVoiceAction.h:15
static UCreateVoiceAction * CreateVoice(const FCreateVoice &CreateVoice, const FOpenAIAuth &Auth, const FString &URLOverride)
Definition CreateVoiceAction.cpp:5
Definition OpenAIActionBase.h:12
Definition AudioTypes.h:192
Definition AudioTypes.h:380
Definition OpenAICommonTypes.h:11
Definition OpenAICommonTypes.h:28
Definition OpenAICommonTypes.h:49
Definition API.h:127