27 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
30 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
31 TMap<FString, FString> State_Variables;
33 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
36 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
121 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
124 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Required")
127 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
130 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
133 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
142 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
145 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
148 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
149 FString Client_Secret;
151 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
154 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
155 int32 Max_Requests_Per_1_Minute{0};
157 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
160 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
163 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
166 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
169 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
194 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
197 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
200 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
203 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
206 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
209 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
218 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
221 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
224 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
227 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
230 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
233 FString ToQuery()
const
236 if (After.IsSet) Query.Append(
"after=").Append(After.Value).Append(
"&");
237 if (Before.IsSet) Query.Append(
"before=").Append(Before.Value).Append(
"&");
238 if (Limit.IsSet) Query.Append(
"limit=").Append(FString::FromInt(Limit.Value)).Append(
"&");
239 if (Order.IsSet) Query.Append(
"order=").Append(Order.Value).Append(
"&");
240 if (User.IsSet) Query.Append(
"user=").Append(User.Value).Append(
"&");
241 return Query.LeftChop(1);
250 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
251 TArray<FChatKitThread> Data;
253 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
256 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
257 bool Has_More{
false};
259 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
262 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
290 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
293 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
296 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
299 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
302 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
347 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
350 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
351 TArray<FChatKitAttachment> Attachments;
353 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
354 TArray<FChatKitContent> Content;
356 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
359 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
362 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
365 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
368 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
371 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
374 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
377 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
380 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
383 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
386 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
389 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
392 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
395 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
398 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
399 TArray<FChatKitTaskEntry> Tasks;
407 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
408 TArray<FChatKitThreadItem> Data;
410 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
413 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
414 bool Has_More{
false};
416 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
419 UPROPERTY(BlueprintReadOnly, Category =
"OpenAI")
428 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
431 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
434 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
437 UPROPERTY(BlueprintReadWrite, Category =
"OpenAI | Optional")
440 FString ToQuery()
const
443 if (After.IsSet) Query.Append(
"after=").Append(After.Value).Append(
"&");
444 if (Before.IsSet) Query.Append(
"before=").Append(Before.Value).Append(
"&");
445 if (Limit.IsSet) Query.Append(
"limit=").Append(FString::FromInt(Limit.Value)).Append(
"&");
446 if (Order.IsSet) Query.Append(
"order=").Append(Order.Value).Append(
"&");
447 return Query.LeftChop(1);
Definition ChatKitTypes.h:308
Definition ChatKitTypes.h:66
Definition ChatKitTypes.h:329